Unified Liminal World Editor, Procedural Engine & Game Creation Toolkit inspired by Radiant and Hammer. Optimised for low-power CPUs.
// readme
Unified Liminal World Editor, Procedural Engine & Game Creation Toolkit inspired by Radiant and Hammer.
Fio is a modern, instant-iteration take on classic CSG level editors
Designed on low-power ARM hardware with an efficiency-first philosophy.
Key Features
- Hit “Play” instantly: no import, compile or bake step
- Edit and play in the same runtime
- Classic brush-based editing with arbitrary convex polyhedra
- Non-Euclidean portal connections between any two points in a level
- Generate fully playable procedural maps with two clicks
- Entity I/O logic system inspired by Source engine
- Local split-screen multiplayer
- Export projects as portable, self-contained packages
- A continuous camera system with first-person and top-down presets.
- Fully extendable via plugin API (example plugins included)
- Designed to bring back the immediacy of classic Radiant/Worldcraft workflows