A code-based graphics library for the Unity Game Engine
// readme
UCGUI - Unity Codable GUI
A code-based graphics library for the Unity Game Engine
[!WARNING] UCGUI is still in very early development. Components, classes and functions are currently still subject to change at any time.
Why UCGUI?
Simple UIs can easily be created in the editor, however they often need assistance from scripts and other libraries to do things like animation, transitions, etc. This is where UCGUI jumps in. Building on top of Unity’s built in uGUI components UCGUI offers easy access to a variety of basic components as well as additionally adding fully custom and new concepts and components. Everything is based on a singular BaseComponent class and every class is created in such a way that it can be easily inherited from and expanded upon.
It might not be for everyone, but it helps me at least to keep everything inside my code, as code, without having to constantly search through the hierarchy to edit one specific parameter of my UI. Everything is just code, and way more flexible as it can be easily referenced during runtime.
Contents
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